![]() Having done ports of applications to new hardware, I would find sometimes long standing bugs which nobody had solved, one resulted in customers buying second machines just to run reports! Having different tools available can make diagnosis of issues much simpler and you read a lot of rushed and confused code, so have a good idea what the original developers misunderstood. I assumed it would be to publicise the new game, but perhaps as there's an offer and the developers are familiar with the code after many ports, that they modified some dll or part of the code to improve behaviour, I think Remastered purchasers without RTW classic have that included, if so they are customers and that may justify patches developed from the porting experiences. (Not complaining about Re only running on W10, as I find that perfectly acceptable.) Well there WAS an update that I noticed for RTW around the time TW: RR became available for download. Nothing wrong with W7, no need to update an ancient system to run the latest OS. I just never had severe issues with performance since I run an AMD as main system and have an I3 that I recently started using as my everyday system and wanted to see how the game would play on this system. 引用自 Red Spot:I did not say anything got updated. But RTW used to crash with the battle advisor for me, with or without the fixes both AMD and Nvidia, I had to alter it to not play the voice IIRC to stop it crashing with the advisor (but mostly I turned it off). people don't want to do that.įWIW TW: Rome Remastered runs at 60 fps on an R5 3400G, unfortunately I had a black screen hard lockup during the tutorial battle. Thanks for the information! I guess Rome TW at 60+ fps will require more tweaking. I can try it on an AMD R5 3400G if you like, but it's DX11 game compared to RTW's DX8 using a hack for DX9. ![]() Remastered runs at 60 fps on an old laptop with i7 Haswell & Nvidia 860M choosing vsync. Install sizes RTW 3.88GB, TW:R2 Emperor 30GB, TW: Rome Remastered 45GB 引用自 rob.inconformista:Many A True Nerd in YouTube has reviewed Remastered and has a current challenge series with it. That reduced lag for me in big battles like Rome, I believe it reduces the bandwidth, mitigating a bottleneck in the old game code, but that with fixes took a sloppy 17fps to a playable 25fps. The gfx in Remastered meet modern HD expectations without spoiling the original game.Īs reported in thread, support was telling ppl to go to 780p definition with display upscaling. Many A True Nerd in YouTube has reviewed Remastered and has a current challenge series with it. I've been trying to get this game to work to see if I want the remaster. RTW used DX8, it's why ppl who want modern gfx performance on HD screens might prefer Remastered, it runs much smoother & slicker. 引用自 rob.inconformista:Exactly! 30fps is the target in RTW. I searched about this solution for this game on Google and found nothing, so I'm leaving my two cents here. Now you can launch the game and it should be running fine. Open the file dxwrapper.ini and change the option "D3d8to9" from 0 to 1 to enable the conversion of Direct3D 8 to 9. To install it, download DxWrapper.zip from, and put the files dxwrapper.dll, dxwrapper.ini, and d3d8.dll inside the game's folder. This projects allows converting Direct3D 8 to Direct3D 9, which will solve the performance issues of this game. In this case it is not clear how it works and where does it comes from (I tried searching on Google the author or the original source but no luck).Īnother solution for the bad performance is to use the DxWrapper project, available in. Although this solution works, it is never a desirable solution to put some random dll on our system. The most widespread solution seems to be placing a modified d3d8.dll file from some random link in the game's folder. Unfortunately, this game seems to have a lot of lag and performance problems on newer systems.
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